Spirit Photography
3 Channel Video Assemblage Installation
Created for SPACE Gallery’s exhibition window, Spirit Photography imagines a fictional assembly of film cameras and wires whose live feed depicts tiny city spirits who appear to have their photo taken in a miniature chair. Animated in the 3D modeling software Blender, this three channel work played on a tower of vintage CRT tvs whose screens present themselves to viewers as they enter the venue.
In this work, a miniature chair sits starkly in the exhibition surrounded by an assemblage of vintage hardware whose myriad cameras fix their lenses on the chair. A jungle of cabling runs through a structure of finely tuned devices whose esoteric mesh allow for the viewing of small spirits, animated beings alive in the light of the electric signal. As we watch, spirits enter and exit, coming to sit and express themselves expanding an imaginal layer to reality of a world of beings hovering just outside of the visible.
Spirit Photography explores the growing relationship between our evolution of technologies for imaging and seeing the world through the light of the moving image and our connection to imaginal and the dreamscape. Spirit Photography was exhibited at SPACE Gallery 538 Congress St, Portland Maine in 2019.